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Star Wars: Squadrons' HUD and customisation options are entirely optional, says EA

EA has confirmed that Star Wars: Squadrons will permit players to decide if they want to see other people’s customisation options in their games, as well as revealing that the flight mechanics and HUD elements will be entirely changeable and optional, too.

“Some players aren’t going to want to see any of [other player’s customisation choices],” creative director Ian S. Frazier told IGN. “It won’t matter how plausible it is, they just want to keep it to exactly what we’ve seen in the films, no more and no less, and we totally get that. And so we have an option in the game to hide everybody else’s cosmetics. So if you flip that on, then all of a sudden, if you want to put a racing stripe or whatever on your own TIE Fighter, you’ll see it, but everybody else’s is just going to look like a normal boilerplate TIE Fighter for you.”

This also applies to your own cockpit experience, too; you can decide to have the information that’s usually fed to your HUD display only available via cockpit instruments, for instance, or decorate the cockpit with your own good luck charms.

“When you start the story,” explains Frazier, “we ask if you want the standard experience – which we’d expect most players to take – or a hardcore mode, which gets rid of a bunch of UI that helps you localize yourself in space, and makes you rely entirely on the readouts in the cockpit. So for the folks that are newer to the genre, I’d expect them to play standard, and for the folks that have tonnes of flight experience, they might want to try that out.