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Locks, lockpicking, locksport, and an actual locksmith

I get locked out of my house quite a lot. By “I get locked out,” I mean that I contrive to accidentally lock myself out. By “quite a lot”, I probably mean it happens two or three or four times a year. Which is absolutely enough, thanks. (Maybe five times a year.) Anyway, the best part of a decade ago I got locked out of my house quite late at night, and the only locksmith who would come and help was from Newhaven, which was a fair distance away.

The Museum of Mechanics: LockpickingPublisher: Dim Bulb GamesDeveloper: Dim Bulb GamesAvailability: Out now on PC

Hero! The locksmith’s name was Matt, and I am so happy I met him. Matt got into my house using a thin sheet of plastic, which is pretty alarming now I think about it, but while he worked, he also took the time to talk to me about his job, and I began to learn what a fascinating, generous, unusual person he is.

Maybe six times a year? It happens that I had just finished reading The Burglar’s Guide to the City at the time, Geoff Manaugh’s luminous and intricate book on the way that criminals operate within urban landscapes. Bump keys and McDonalds robbers! It was the perfect moment for me to be talking to a locksmith. And I really lucked in with Matt. He is a locksmith, but he’s also genuinely fascinated by locks. Inevitably, a few months back, when I heard about the game Museum of Mechanics: Lockpicking on Steam, Matt was the first person I thought of.

Listen. It has been a pretty good few years for fans of lock-picking and that sort of thing in games. By which I mean two games have come out. The first was Sophie’s Safecracking Simulator, by the brilliant Sophie Houlden. An absolute treat, as Bertie discovered. Turn the tumblers and learn about this arcane world!