More pink, pixel-art clouds in video games, please – that’s my main thought after playing Disjunction. The stealth is great, the action’s fine, the story does it’s thing, but goodness me the clouds. Great billowing waves, roaming by your sky-high window, smog coloured autumn gold and candied, bubblegum pink. Love.
There are touches, like those lovely clouds, that elevate Disjunction from being just another top-down, pixel-art stealth game with cyberpunky vibes, to something a little more. It’s the first effort from Ape Tribe Games, a tiny studio of three brothers based in New York, and it’s really quite good. You play as three characters, rotating between them as the action progresses and your stories intertwine, delving into futuristic underworlds and all the usual webs of lies.
Nuts reviewDeveloper: Ape Tribe Games Publisher:Sold OutPlatform: Played on PCAvailability: Out today on PC, PS4, Xbox One and Switch
It’s familiar stuff, but it works well enough. There’s a criminal mystery for you washed-up P.I.s, ex-cons and hackers to get tangled up in, some gangs, some corrupt politicians, some mega-sized military corporations with double-barrel names and a spot of future-tech thrown in with it all. Exposition is a little lore-dumpy – as in, lots of long paragraphs and proper nouns – but Disjunction’s unusual kind of intentional slowness can make that pensive, text-heavy sort of thing work.
Disjunction – Gameplay Trailer Watch on YouTube
What’s interesting is the element of choice, which gives a dash of light role-play to things and to have a pretty significant effect on the story. But frustratingly it’s a little hard to tell. It’s a common issue with branching stories, Ape Tribe are far from alone in running up against it, but Disjunction could’ve done with just a little more to indicate that what’s happening at a given moment is because of something you did, and not what would always be the case. Even a bit of different-coloured dialogue would help, for knowing when you’re making a choice of consequence.